GuildPilot GamesCommand network
REWARDS PAUSEDGameplay remains available, but reward grants are paused.
1–4 PLAYER CO-OP · TOWER DEFENCE

GuildPilot:
Core Defence

Every mission seeds a new defence line inside the map boundary. Place specialised energy nodes, repel anomalies, and grow a five-card run deck.

Active missions may still finish and reconnect safely.

5 / 10 / 20+waves60 scard pick10:00host pause
MISSIONS

Three environments. Endless defence lines.

The seed chooses route length, portal, core, and legal build platforms while staying inside each map's hand-authored playable boundary.

Easy · 5

Orbital Relay

Branching routes across an orbital station

Mission paused
Medium · 10

Neon Foundry

Tight sectors and luminous machinery

Mission paused
Hard · 20 / ∞

Cloud Harbour

Sky platforms and long approaches

Mission paused
FIRST LIGHT · COMPLETE NODE SET

One identity. Five distinct silhouettes.

Every node keeps its readable role and silhouette while receiving its own materials, core light, and collection detail. This is a cosmetic preview; the published season road remains the source of truth for unlocks.

01Pulse Node First Light skin
FIRST LIGHT

Pulse Node

Sunpulse Relay

02Arc Array First Light skin
FIRST LIGHT

Arc Array

Dawnchain Array

04Nova Emitter First Light skin
FIRST LIGHT

Nova Emitter

Helios Nova

05Support Beacon First Light skin
FIRST LIGHT

Support Beacon

Daybreak Beacon

HOW IT PLAYS

Plan between waves. Cooperate under pressure.

01

Place

Reserved build sectors give every pilot room for a strategy.

02

Defend

Your nodes automatically stabilize incoming anomalies.

03

Upgrade

Choose power, shielding, or resonance between waves.

04

Bank

In Endless, each completed five-wave segment banks its rewards.