GuildPilot GamesCommand network
REWARDS PAUSEDGameplay remains available, but reward grants are paused.
MISSION PREVIEWENERGY DEFENCE · 1–4 PILOTS
CORE DEFENCE · ORBITAL RELAY

Hold the line.

Build only on platforms, combine five distinct energy nodes, and adapt your run deck after every wave.

Seeded routeshort, medium, or long3 card choices60 seconds to chooseSquad scalingsolo or co-op
MISSION CONTROLNew missions paused
ProfileNo level capCore PassReward roadTower WorkshopThree upgrade pathsWeekly boardScore and wave
FIRST LIGHT · COMPLETE NODE SET

One identity. Five distinct silhouettes.

Every node keeps its readable role and silhouette while receiving its own materials, core light, and collection detail. This is a cosmetic preview; the published season road remains the source of truth for unlocks.

01Pulse Node First Light skin
FIRST LIGHT

Pulse Node

Sunpulse Relay

02Arc Array First Light skin
FIRST LIGHT

Arc Array

Dawnchain Array

04Nova Emitter First Light skin
FIRST LIGHT

Nova Emitter

Helios Nova

05Support Beacon First Light skin
FIRST LIGHT

Support Beacon

Daybreak Beacon

APPEARANCE VAULT

Four visual families. 20 planned appearances.

First Light contains five finished, dedicated silhouettes. The other three families are coherent material directions for future passes, Ranked, and hidden missions.

CURRENT SEASONFirst Light

Pearlescent ivory · gold · sunrise energy

5 FINISHED NODES
ULTRA COLLECTIONVoidglass

Obsidian · spectral violet · cold core

MATERIAL PREVIEW · 5 NODES
RANKED COLLECTIONSolar Foundry

Black metal · copper · plasma

MATERIAL PREVIEW · 5 NODES
MISSION COLLECTIONSkywarden

Ivory · sapphire · cloud energy

MATERIAL PREVIEW · 5 NODES
GAME SYSTEMS

Readable decisions. Depth every wave.

One profile connects co-op missions, infinite levels, Core Shards, the Core Pass, and weekly leaderboards.

01
SYSTEM 01

Five energy nodes

Pulse, Arc, Prism, Nova, and Support each fill a distinct strategy role.

02
SYSTEM 02

Upgrades every wave

Three personal cards plus squad votes before boss waves.

03
SYSTEM 03

Standard and Ranked

Free-form progression or a weekly normalized-kit challenge.

04
SYSTEM 04

Fair rewards

Eligible active pilots share equally, while Endless segments bank every five waves.