guidesHow to go hunting alone or with a Community crew

How to go hunting alone or with a Community crew

Plan a solo or crew expedition, review supplies, follow tactical stages and keep or sell the catches recorded in your collection.

GuildPilot APP
Community Games
CONFIGURATION PREVIEW

Explore the settings in the demo dashboard

Open the relevant tab in the existing SHADOW TEAM dashboard. The public preview uses fictional data and lets you inspect configuration; it does not save settings or start a Discord game.

How to go hunting alone or with a Community crew

Community hunting offers solo expeditions and group adventures with tactical stages. You review the expedition and supplies privately before creating the public activity. Catch records stay in your collection after sales.

Before you start

  • Enable wallets and Games → Hunting, with an available expedition preset.
  • For a crew run, gather consenting members and check the displayed capacity, cost and cooldown. Use the configured Games destination.

Warning: Review entry costs and supply consumption for your chosen expedition. Optional hunting supplies are used according to the reviewed activity; a catch sale exchanges an owned item and cannot be repeated with its history record.

Step by step

/hunt

1. Plan the expedition

Run /hunt and choose solo or crew play. Select an enabled expedition and inspect its rules and equipment. Review any optional hunting supplies; the menu can take you to the relevant Shop category.

2. Confirm participation

Read the actual cost and supply use before confirming. For crew play, use the public invitation and the private joining review shown to each participant. The leader starts only when the activity's requirements are met.

3. Follow the tactical stages

Use the activity's tracking, approach and encounter choices as they become available. Watch the displayed deadline. Reopening the feature returns you to an active funded expedition instead of charging for another one.

4. Manage the collection

Inspect the saved result and owned catches. Review the sale of one catch or the displayed unsold set before confirming. Collection records remain after sale, and existing catches remain accessible while new hunting is paused.

Test the setup

  1. Use a test member to review a solo expedition and optional supplies.
  2. Confirm one intended run and complete the offered stages; verify one saved result.
  3. Inspect any resulting catch and, if desired, complete one small reviewed sale.
  4. For a crew invitation test, have a consenting member inspect participation and use available cancellation controls if you do not intend to start. Keep completed collection history.

What a successful setup looks like

Members join with reviewed terms, the expedition advances through its current controls and the saved result updates owned catches and collection records once.

Common problems

The expedition cannot start

Check wallet funds, cooldown, active activity, enabled presets and crew requirements. Another member cannot use the leader's controls.

Supplies or catches are missing from an action

Inspect the owned inventory and any active reservations. A collection record for a sold catch is not an owned item.


Account and demo settings

These preferences apply only in this browser. Demo pages use fictional data and never change a Discord server.